■ This parameter is invalid for events of priority 9 ■ When checked, this motion event can be interrupted by motions of the same priority Motions will not be affected by face capture The next motion to be performed after the motion is completed The current motion can be executed only if the previous motion was set The larger the value is, the higher the trigger probability is. If it is set to 9, the previous event is forcibly overwrittenĪfter setting, the event is not affected by motions and voice duration The larger the value, the higher the priority ■ The value can be set in the range of 2-9. The weight of the current motion mixed with other motions Used for mixing different layers of motion Set the delay for starting sound after an motion is played Select three channels (0,1,2), and the sound of different channels can be played at the same time. When the motion is played, fill in the expression name here Set the delay to start displaying text after the motion is played System will judge automatically when no set text duration The text displayed when the motion is executed Only can be triggered when the program is set to a language that matches the motionĬheck and the motion will be played in a loop Motions can only be correctly identified by other referees after they have been named, otherwise only motion groups can be identified The triggering interval is between 10 and 20 X indicates the start time, Y indicates the minimum trigger interval, and Z indicates the maximum trigger interval, in secondsįor example: Leave30_10_20 indicates that the Leave30_10_20 starts executing the event after 30 seconds. Leave (No other event is triggered except idle) Only for devices that support gravity sensingįill in the number at X,,ranging from 1 to 60Īn event is randomly selected to trigger, like Tick1 and Tick2 in minute 2 HitAreas need to be configured,otherwise Tap events are used If HitAreas exist, TapArea is preferentially triggered Example as Simultaneous Playback in multiple motion groups.Do not use motion "Group #0" when playing on layer 0. For example, motion group "idle#1" indicates that the motion group is played at layer 1. If you want to play at other layers, use the "motion group # layer" name format. Motions are played at layer 0 by default. Motions at the upper layer will overwrite motions with the same parameters at the lower layer Motions at different layers can be played at the same time. Motion playback has the concept of Layer.Resets all operations on parameter valuesĭisplay opacity of all parts of the modelĬheck the box and click on the model to display all the artmeshs of the clicked partĭisplay opacity of all artmeshs of the model Parameter values are not refreshed in real time after closing it Model bounds need to contain all click areas areas that are not included will not trigger click eventsĪttempted to fix some abnormal playback motion files.By default, the program automatically calculates the bounds by traversing all artmesh positions, but in some cases the calculated bounds may be too large or too small and need to manually adjust them on your own.Model bounds define the range of mouse tracking and the range of click events that can be triggered.
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